Publications

179 entries « 1 of 4 »

2019

Hodge, Victoria; Sephton, Nick; Devlin, Sam; Cowling, Peter; Goumagias, Nikolaos; Shao, Jianhua; Purvis, Kieran; Cabras, Ignazio; Fernandes, Kiran; Li, Feng

How the Business Model of Customisable Card Games Influences Player Engagement Journal Article Forthcoming

IEEE Transactions on Games, Forthcoming.

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Baier, Hendrik; Sattaur, Adam; Powley, Edward; Devlin, Sam; Rollason, Jeff; Cowling, Peter

Emulating human play in a leading mobile card game Journal Article Forthcoming

IEEE Transactions on Games, Forthcoming.

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2018

Baier, Hendrik; Cowling, Peter I

Evolutionary MCTS with Flexible Search Horizon Inproceedings

Proceedings of the AAAI Artificial Intelligence and Interactive Digital Entertainment Conference 2018 (AIIDE'18), Canada, AAAI, 2018.

Abstract | BibTeX | Tags: agents, ai, decisions, games, heuristics, search | Links:

Baier, Hendrik; Cowling, Peter I

Evolutionary MCTS for Multi-Action Adversarial Games Inproceedings

Proceedings of the IEEE Conference on Computational Intelligence in Games, IEEE, 2018.

Abstract | BibTeX | Tags: agents, decisions, heuristics, search | Links:

Block, Florian; Hodge, Victoria; Hobson, Stephen; Sephton, Nick; Devlin, Sam; Ursu, Marian F; Drachen, Anders; Cowling, Peter I

Narrative Bytes: Data-Driven Content Production in Esports Inproceedings

Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, pp. 29–41, ACM 2018.

Abstract | BibTeX | Tags: data, esports, games | Links:

Aung, Myat Thura; Bonometti, Valerio; Drachen, Anders; Cowling, Peter Ivan; Kokkinakis, Athanasios Vasileios; Yoder, Christian; Wade, Alexander Robert Patrick

Predicting skill learning outcomes in a large, longitudinal MOBA dataset Inproceedings

Proceedings of the IEEE Computational Intelligence in Games, IEEE 2018.

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2017

Chen, Yujie; Cowling, Peter; Polack, Fiona; Remde, Stephen; Mourdjis, Philip

Dynamic optimisation of preventative and corrective maintenance schedules for a large scale urban drainage system Journal Article

European journal of operational research, 257 (2), pp. 494–510, 2017.

Abstract | BibTeX | Tags: ai, gaist, heuristics, hyperheuristics, optimisation, scheduling | Links:

Cabras, Ignazio; Goumagias, Nikolaos D; Fernandes, Kiran; Cowling, Peter; Li, Feng; Kudenko, Daniel; Devlin, Sam; Nucciarelli, Alberto

Exploring survival rates of companies in the UK video-games industry: An empirical study Journal Article

Technological Forecasting and Social Change, 117 , pp. 305–314, 2017.

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Nucciarelli, Alberto; Li, Feng; Fernandes, Kiran J; Goumagias, Nikolaos; Cabras, Ignazio; Devlin, Sam; Kudenko, Daniel; Cowling, Peter

From value chains to technological platforms: The effects of crowdfunding in the digital game industry Journal Article

Journal of Business Research, 78 , pp. 341–352, 2017.

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Kokkinakis, Athanasios V; Cowling, Peter I; Drachen, Anders; Wade, Alex R

Exploring the relationship between video game expertise and fluid intelligence Journal Article

PloS one, 12 (11), pp. e0186621, 2017.

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Hodge, Victoria; Devlin, Sam; Sephton, Nick; Block, Florian; Drachen, Anders; Cowling, Peter

Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games Journal Article

arXiv preprint arXiv:1711.06498, 2017.

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Powley, Edward; Cowling, Peter I; Whitehouse, Daniel

Memory Bounded Monte Carlo Tree Search Journal Article

2017.

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2016

Chen, Yujie; Mourdjis, Philip; Polack, Fiona; Cowling, Peter; Remde, Stephen

Evaluating hyperheuristics and local search operators for periodic routing problems Inproceedings

European Conference on Evolutionary Computation in Combinatorial Optimization, pp. 104–120, Springer, Cham 2016.

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Goumagias, Nikolaos; Purvis, Kieran; Fernandes, Kiran; Cabras, Ignazio; Li, Feng; Shao, Jianhua; Devlin, Sam; Hodge, Victoria; Cowling, Peter; Kudenko, Daniel

A strategic roadmap for bm change for the video-games industry Inproceedings

R&D Management Conference 2016, 2016.

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Mourdjis, Philip; Chen, Yujie; Polack, Fiona; Cowling, Peter; Robinson, Martin

Variable neighbourhood descent with memory: A hybrid metaheuristic for supermarket resupply Inproceedings

International Workshop on Hybrid Metaheuristics, pp. 32–46, Springer, Cham 2016.

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Sephton, Nick; Cowling, Peter I; Devlin, Sam; Hodge, Victoria J; Slaven, Nicholas H

Using association rule mining to predict opponent deck content in android: Netrunner Inproceedings

Computational Intelligence and Games (CIG), 2016 IEEE Conference on, pp. 1–8, IEEE 2016.

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Devlin, Sam; Anspoka, Anastasija; Sephton, Nick; Cowling, Peter I; Rollason, Jeff

Combining gameplay data with monte carlo tree search to emulate human play Inproceedings

Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016.

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Goumagias, Nik; Fernandes, Kiran; Cabras, Ignazio; Li, Feng; Shao, Jianhao; Devlin, Sam; Hodge, Victoria Jane; Cowling, Peter Ivan; Kudenko, Daniel

A Conceptual Framework of Business Model Emerging Resilience Inproceedings

32nd European Group for Organization Studies (EGOS) Colloquium, York 2016.

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Cowling, Peter; Robinson, Martin

Variable Neighbourhood Descent with Memory: A Hybrid Metaheuristic for Supermarket Resupply Inproceedings

Hybrid Metaheuristics: 10th International Workshop, HM 2016, Plymouth, UK, June 8-10, 2016, Proceedings, pp. 32, Springer 2016.

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Chen, Yujie; Polack, Fiona; Cowling, Peter; Remde, Stephen

A comparison of one-pass and bi-directional approaches applied to large-scale road inspection Inproceedings

International Conference on Operations Research and Enterprise Systems, pp. 180–200, Springer, Cham 2016.

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Chen, Yujie; Polack, Fiona; Cowling, Peter; Mourdjis, Philip; Remde, Stephen

Exploring Techniques to Improve Large-Scale Drainage System Maintenance Scheduling Using a Risk Driven Model Inproceedings

International Conference on Operations Research and Enterprise Systems, pp. 161–179, Springer, Cham 2016.

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Mourdjis, Philip; Polack, Fiona; Cowling, Peter; Chen, Yujie; Robinson, Martin

Competition and Cooperation in Pickup and Multiple Delivery Problems Inproceedings

International Conference on Operations Research and Enterprise Systems, pp. 142–160, Springer, Cham 2016.

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Chen, Yujie; Cowling, Peter Ivan; Polack, Fiona AC; Mourdjis, Philip James

A multi-arm bandit neighbourhood search for routing and scheduling problems Journal Article

2016.

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Chen, Yujie; Polack, Fiona; Cowling, Peter; Mourdjis, Philip; Remde, Stephen

Risk Driven Analysis of Maintenance for a Large-scale Drainage System. Inproceedings

ICORES, pp. 296–303, 2016.

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2015

Cowling, Peter I; Devlin, Sam; Powley, Edward J; Whitehouse, Daniel; Rollason, Jeff

Player preference and style in a leading mobile card game Journal Article

IEEE Transactions on Computational Intelligence and AI in Games, 7 (3), pp. 233–242, 2015.

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Sephton, Nick; Cowling, Peter I; Slaven, Nicholas H

An experimental study of action selection mechanisms to create an entertaining opponent Inproceedings

Computational Intelligence and Games (CIG), 2015 IEEE Conference on, pp. 122–129, IEEE 2015.

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Xie, Hanting; Devlin, Sam; Kudenko, Daniel; Cowling, Peter

Predicting player disengagement and first purchase with event-frequency based data representation Inproceedings

Computational Intelligence and Games (CIG), 2015 IEEE Conference on, pp. 230–237, IEEE 2015.

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Cowling, Peter I; Whitehouse, Daniel; Powley, Edward J

Emergent bluffing and inference with Monte Carlo Tree Search Inproceedings

Computational Intelligence and Games (CIG), 2015 IEEE Conference on, pp. 114–121, IEEE 2015.

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2014

Perez, Diego; Powley, Edward J; Whitehouse, Daniel; Rohlfshagen, Philipp; Samothrakis, Spyridon; Cowling, Peter I; Lucas, Simon M

Solving the physical traveling salesman problem: Tree search and macro actions Journal Article

IEEE Transactions on Computational Intelligence and AI in Games, 6 (1), pp. 31–45, 2014.

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Mourdjis, Philip; Cowling, Peter; Robinson, Martin

Metaheuristics for the pick-up and delivery problem with contracted orders Inproceedings

European Conference on Evolutionary Computation in Combinatorial Optimization, pp. 170–181, Springer, Berlin, Heidelberg 2014.

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Chen, Yujie; Cowling, Peter; Remde, Stephen

Dynamic period routing for a complex real-world system: a case study in storm drain maintenance Inproceedings

European Conference on Evolutionary Computation in Combinatorial Optimization, pp. 109–120, Springer, Berlin, Heidelberg 2014.

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Xie, Hanting; Kudenko, Daniel; Devlin, Sam; Cowling, Peter

Predicting player disengagement in online games Inproceedings

Workshop on Computer Games, pp. 133–149, Springer, Cham 2014.

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Powley, Edward J; Cowling, Peter I; Whitehouse, Daniel

Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information Journal Article

Artificial Intelligence, 217 , pp. 92–116, 2014.

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Perez, Diego; Powley, Edward; Whitehouse, Daniel; Samothrakis, Spyridon; Lucas, Simon; Cowling, Peter I

The 2013 Multi-Objective Physical Travelling Salesman Problem Competition Journal Article

2014.

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Sephton, Nick; Cowling, Peter I; Powley, Edward; Whitehouse, Daniel; Slaven, Nicholas H

Parallelization of information set monte carlo tree search Inproceedings

Evolutionary Computation (CEC), 2014 IEEE Congress on, pp. 2290–2297, IEEE 2014.

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Goumagias, Nikolaos; Cabras, Ignazio; Fernandes, Kiran Jude; Li, Feng; Nucciarelli, Alberto; Cowling, Peter; Devlin, Sam; Kudenko, Daniel

A phylogenetic classification of the video-game industry’s business model ecosystem Inproceedings

Working Conference on Virtual Enterprises, pp. 285–294, Springer, Berlin, Heidelberg 2014.

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Devlin, Sam; Cowling, Peter I; Kudenko, Daniel; Goumagias, Nikolaos; Nucciareli, Alberto; Cabras, Ignazio; Fernandes, Kiran Jude; Li, Feng

Game intelligence Inproceedings

Computational Intelligence and Games (CIG), 2014 IEEE Conference on, pp. 1–8, IEEE 2014.

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Sephton, Nick; Cowling, Peter I; Powley, Edward; Slaven, Nicholas H

Heuristic move pruning in monte carlo tree search for the strategic card game lords of war Inproceedings

Computational Intelligence and Games (CIG), 2014 IEEE Conference on, pp. 1–7, IEEE 2014.

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Goumagias, Nikolaos; Devlin, Sam; Nucciareli, Alberto; Cabras, Ignazio; Jude, Kiran; Li, Feng; Kudenko, Daniel; Cowling, Peter

The Evolution of Organisational Forms in the Digital Games Industry Journal Article

2014.

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2013

Bista, Sanat Kumar; Dahal, Keshav P; Cowling, Peter I; Tuladhar, Bhadra Man

Metrics for Computing Trust in a Multi-Agent Environment Journal Article

arXiv preprint arXiv:1305.2981, 2013.

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Alqasrawi, Yousef; Neagu, Daniel; Cowling, Peter I

Fusing integrated visual vocabularies-based bag of visual words and weighted colour moments on spatial pyramid layout for natural scene image classification Journal Article

Signal, Image and Video Processing, 7 (4), pp. 759–775, 2013.

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Bista, Sanat Kumar; Dahal, Keshav P; Cowling, Peter I; Tuladhar, Bhadra Man

Unraveling the Evolution of Defectors in Online Business Games Journal Article

arXiv preprint arXiv:1305.2979, 2013.

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Powley, Edward J; Whitehouse, Daniel; Cowling, Peter I

Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search Inproceedings

Computational Intelligence in Games (CIG), 2013 IEEE Conference on, pp. 1–8, IEEE 2013.

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Powley, Edward J; Whitehouse, Daniel; Cowling, Peter I

Monte Carlo tree search with macro-actions and heuristic route planning for the multiobjective physical travelling salesman problem Inproceedings

Computational Intelligence in Games (CIG), 2013 IEEE Conference on, pp. 1–8, IEEE 2013.

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Whitehouse, Daniel; Cowling, Peter I; Powley, Edward Jack; Rollason, Jeff

Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game. Inproceedings

AIIDE, 2013.

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Cowling, Peter I; Buro, Michael; Bida, Michal; Botea, Adi; Bouzy, Bruno; Butz, Martin V; Hingston, Philip; ~n, Héctor Mu; Nau, Dana; Sipper, Moshe

Search in real-time video games Inproceedings

Dagstuhl Follow-Ups, Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik 2013.

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2012

Cowling, Peter I; Powley, Edward J; Whitehouse, Daniel

Information set monte carlo tree search Journal Article

IEEE Transactions on Computational Intelligence and AI in Games, 4 (2), pp. 120–143, 2012.

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Remde, Stephen; Cowling, Peter; Dahal, Keshav; Colledge, Nic; Selensky, Evgeny

An empirical study of hyperheuristics for managing very large sets of low level heuristics Journal Article

Journal of the operational research society, 63 (3), pp. 392–405, 2012.

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Bista, Sanat Kumar; Dahal, Keshav; Cowling, Peter

Decision Theoretic Assessment Model for Online Business Games Journal Article

International Journal of Next-Generation Computing, 3 (1), 2012.

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Browne, Cameron B; Powley, Edward; Whitehouse, Daniel; Lucas, Simon M; Cowling, Peter I; Rohlfshagen, Philipp; Tavener, Stephen; Perez, Diego; Samothrakis, Spyridon; Colton, Simon

A survey of monte carlo tree search methods Journal Article

IEEE Transactions on Computational Intelligence and AI in games, 4 (1), pp. 1–43, 2012.

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179 entries « 1 of 4 »