Publications
2019 |
How the Business Model of Customisable Card Games Influences Player Engagement Journal Article Forthcoming IEEE Transactions on Games, Forthcoming. |
Emulating human play in a leading mobile card game Journal Article Forthcoming IEEE Transactions on Games, Forthcoming. |
2018 |
Evolutionary MCTS with Flexible Search Horizon Inproceedings Proceedings of the AAAI Artificial Intelligence and Interactive Digital Entertainment Conference 2018 (AIIDE'18), Canada, AAAI, 2018. |
Evolutionary MCTS for Multi-Action Adversarial Games Inproceedings Proceedings of the IEEE Conference on Computational Intelligence in Games, IEEE, 2018. |
Narrative Bytes: Data-Driven Content Production in Esports Inproceedings Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, pp. 29–41, ACM 2018. |
Predicting skill learning outcomes in a large, longitudinal MOBA dataset Inproceedings Proceedings of the IEEE Computational Intelligence in Games, IEEE 2018. |
2017 |
Dynamic optimisation of preventative and corrective maintenance schedules for a large scale urban drainage system Journal Article European journal of operational research, 257 (2), pp. 494–510, 2017. |
Exploring survival rates of companies in the UK video-games industry: An empirical study Journal Article Technological Forecasting and Social Change, 117 , pp. 305–314, 2017. |
From value chains to technological platforms: The effects of crowdfunding in the digital game industry Journal Article Journal of Business Research, 78 , pp. 341–352, 2017. |
Exploring the relationship between video game expertise and fluid intelligence Journal Article PloS one, 12 (11), pp. e0186621, 2017. |
Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games Journal Article arXiv preprint arXiv:1711.06498, 2017. |
Memory Bounded Monte Carlo Tree Search Journal Article 2017. |
2016 |
Evaluating hyperheuristics and local search operators for periodic routing problems Inproceedings European Conference on Evolutionary Computation in Combinatorial Optimization, pp. 104–120, Springer, Cham 2016. |
A strategic roadmap for bm change for the video-games industry Inproceedings R&D Management Conference 2016, 2016. |
Variable neighbourhood descent with memory: A hybrid metaheuristic for supermarket resupply Inproceedings International Workshop on Hybrid Metaheuristics, pp. 32–46, Springer, Cham 2016. |
Using association rule mining to predict opponent deck content in android: Netrunner Inproceedings Computational Intelligence and Games (CIG), 2016 IEEE Conference on, pp. 1–8, IEEE 2016. |
Combining gameplay data with monte carlo tree search to emulate human play Inproceedings Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016. |
A Conceptual Framework of Business Model Emerging Resilience Inproceedings 32nd European Group for Organization Studies (EGOS) Colloquium, York 2016. |
Variable Neighbourhood Descent with Memory: A Hybrid Metaheuristic for Supermarket Resupply Inproceedings Hybrid Metaheuristics: 10th International Workshop, HM 2016, Plymouth, UK, June 8-10, 2016, Proceedings, pp. 32, Springer 2016. |
A comparison of one-pass and bi-directional approaches applied to large-scale road inspection Inproceedings International Conference on Operations Research and Enterprise Systems, pp. 180–200, Springer, Cham 2016. |
Exploring Techniques to Improve Large-Scale Drainage System Maintenance Scheduling Using a Risk Driven Model Inproceedings International Conference on Operations Research and Enterprise Systems, pp. 161–179, Springer, Cham 2016. |
Competition and Cooperation in Pickup and Multiple Delivery Problems Inproceedings International Conference on Operations Research and Enterprise Systems, pp. 142–160, Springer, Cham 2016. |
A multi-arm bandit neighbourhood search for routing and scheduling problems Journal Article 2016. |
Risk Driven Analysis of Maintenance for a Large-scale Drainage System. Inproceedings ICORES, pp. 296–303, 2016. |
2015 |
Player preference and style in a leading mobile card game Journal Article IEEE Transactions on Computational Intelligence and AI in Games, 7 (3), pp. 233–242, 2015. |
An experimental study of action selection mechanisms to create an entertaining opponent Inproceedings Computational Intelligence and Games (CIG), 2015 IEEE Conference on, pp. 122–129, IEEE 2015. |
Predicting player disengagement and first purchase with event-frequency based data representation Inproceedings Computational Intelligence and Games (CIG), 2015 IEEE Conference on, pp. 230–237, IEEE 2015. |
Emergent bluffing and inference with Monte Carlo Tree Search Inproceedings Computational Intelligence and Games (CIG), 2015 IEEE Conference on, pp. 114–121, IEEE 2015. |
2014 |
Solving the physical traveling salesman problem: Tree search and macro actions Journal Article IEEE Transactions on Computational Intelligence and AI in Games, 6 (1), pp. 31–45, 2014. |
Metaheuristics for the pick-up and delivery problem with contracted orders Inproceedings European Conference on Evolutionary Computation in Combinatorial Optimization, pp. 170–181, Springer, Berlin, Heidelberg 2014. |
Dynamic period routing for a complex real-world system: a case study in storm drain maintenance Inproceedings European Conference on Evolutionary Computation in Combinatorial Optimization, pp. 109–120, Springer, Berlin, Heidelberg 2014. |
Predicting player disengagement in online games Inproceedings Workshop on Computer Games, pp. 133–149, Springer, Cham 2014. |
Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information Journal Article Artificial Intelligence, 217 , pp. 92–116, 2014. |
The 2013 Multi-Objective Physical Travelling Salesman Problem Competition Journal Article 2014. |
Parallelization of information set monte carlo tree search Inproceedings Evolutionary Computation (CEC), 2014 IEEE Congress on, pp. 2290–2297, IEEE 2014. |
A phylogenetic classification of the video-game industry’s business model ecosystem Inproceedings Working Conference on Virtual Enterprises, pp. 285–294, Springer, Berlin, Heidelberg 2014. |
Game intelligence Inproceedings Computational Intelligence and Games (CIG), 2014 IEEE Conference on, pp. 1–8, IEEE 2014. |
Heuristic move pruning in monte carlo tree search for the strategic card game lords of war Inproceedings Computational Intelligence and Games (CIG), 2014 IEEE Conference on, pp. 1–7, IEEE 2014. |
The Evolution of Organisational Forms in the Digital Games Industry Journal Article 2014. |
2013 |
Metrics for Computing Trust in a Multi-Agent Environment Journal Article arXiv preprint arXiv:1305.2981, 2013. |
Fusing integrated visual vocabularies-based bag of visual words and weighted colour moments on spatial pyramid layout for natural scene image classification Journal Article Signal, Image and Video Processing, 7 (4), pp. 759–775, 2013. |
Unraveling the Evolution of Defectors in Online Business Games Journal Article arXiv preprint arXiv:1305.2979, 2013. |
Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search Inproceedings Computational Intelligence in Games (CIG), 2013 IEEE Conference on, pp. 1–8, IEEE 2013. |
Monte Carlo tree search with macro-actions and heuristic route planning for the multiobjective physical travelling salesman problem Inproceedings Computational Intelligence in Games (CIG), 2013 IEEE Conference on, pp. 1–8, IEEE 2013. |
Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game. Inproceedings AIIDE, 2013. |
Search in real-time video games Inproceedings Dagstuhl Follow-Ups, Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik 2013. |
2012 |
Information set monte carlo tree search Journal Article IEEE Transactions on Computational Intelligence and AI in Games, 4 (2), pp. 120–143, 2012. |
An empirical study of hyperheuristics for managing very large sets of low level heuristics Journal Article Journal of the operational research society, 63 (3), pp. 392–405, 2012. |
Decision Theoretic Assessment Model for Online Business Games Journal Article International Journal of Next-Generation Computing, 3 (1), 2012. |
A survey of monte carlo tree search methods Journal Article IEEE Transactions on Computational Intelligence and AI in games, 4 (1), pp. 1–43, 2012. |