Monte carlo tree search with macro-actions and heuristic route planning for the physical travelling salesman problem Inproceedings
Computational Intelligence and Games (CIG), 2012 IEEE Conference on, pp. 234–241, IEEE 2012.
Computational Intelligence and Games (CIG), 2012 IEEE Conference on, pp. F–1, IEEE 2012.
Ensemble determinization in monte carlo tree search for the imperfect information card game magic: The gathering Journal Article
IEEE Transactions on Computational Intelligence and AI in Games, 4 (4), pp. 241–257, 2012.
Artificial and computational intelligence in games (dagstuhl seminar 12191) Inproceedings
Dagstuhl Reports, Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik 2012.
Al for modern board games Journal Article
2, (5), 2012.
Analogy-based software effort estimation using Fuzzy numbers Journal Article
Journal of Systems and Software, 84 (2), pp. 270–284, 2011.
Determinization and information set Monte Carlo tree search for the card game Dou Di Zhu Inproceedings
Computational Intelligence and Games (CIG), 2011 IEEE Conference on, pp. 87–94, IEEE 2011.
Determinization in Monte-Carlo tree search for the card game Dou Di Zhu Journal Article
Proc. Artif. Intell. Simul. Behav, pp. 17–24, 2011.
IEEE transactions on computational intelligence and AI in games Journal Article
Special issue on Monte Carlo Tree Search and Computer Go, 2011.
Fuzzy grey relational analysis for software effort estimation Journal Article
Empirical Software Engineering, 15 (1), pp. 60–90, 2010.
Acquaintance-based trust model for the evolution of cooperation in business games Journal Article
Service Oriented Computing and Applications, 4 (3), pp. 181–189, 2010.
AI for Herding Sheep. Inproceedings
Assessing trustworthiness of nodes to enhance performance in mobile ad hoc networks Inproceedings
Privacy Security and Trust (PST), 2010 Eighth Annual International Conference on, pp. 80–87, IEEE 2010.
Spatial pyramid local keypoints quantization for bag of visual patches image representation Inproceedings
Intelligent Systems Design and Applications (ISDA), 2010 10th International Conference on, pp. 1270–1274, IEEE 2010.
C-Link: Concept Linkage in Knowledge Repositories. Inproceedings
AAAI Spring Symposium: Linked Data Meets Artificial Intelligence, 2010.
Evolutionary computation in combinatorial optimization Miscellaneous
Software stage-effort estimation based on association rule mining and fuzzy set theory Inproceedings
Computer and Information Technology (CIT), 2010 IEEE 10th International Conference on, pp. 249–256, IEEE 2010.
Evolutionary Computation in Combinatorial Optimization: 10th European Conference, EvoCOP 2010, Istanbul, Turkey, April 7-9, 2010, Proceedings Miscellaneous
Software effort estimation based on weighted fuzzy grey relational analysis Inproceedings
Proceedings of the 5th International Conference on Predictor Models in Software Engineering, pp. 8, ACM 2009.
Monte Carlo search applied to card selection in Magic: The Gathering Inproceedings
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on, pp. 9–16, IEEE 2009.
Evolutionary computation in combinatorial optimization Inproceedings
9th European Conference, 2009.
Natural scene image recognition by fusing weighted colour moments with bag of visual patches on spatial pyramid layout Inproceedings
Intelligent Systems Design and Applications, 2009. ISDA'09. Ninth International Conference on, pp. 140–145, IEEE 2009.
Binary exponential back off for tabu tenure in hyperheuristics Inproceedings
European Conference on Evolutionary Computation in Combinatorial Optimization, pp. 109–120, Springer, Berlin, Heidelberg 2009.
Using neural networks for strategy selection in real-time strategy games Inproceedings
AISB 2009 Symposium: AI and Games, Edinburgh, Scotland, 8th-9th April, 2009.
Evolution of Cooperativeness in a Business Game Relying on Acquaintance Based Trustworthiness Assessment Inproceedings
Commerce and Enterprise Computing, 2009. CEC'09. IEEE Conference on, pp. 16–23, IEEE 2009.
Evolutionary Computation in Combinatorial Optimization: 9th European Conference, EvoCOP 2009, Tübingen, Germany, April 15-17, 2009, Proceedings Miscellaneous
Hyperheuristics: recent developments Incollection
Adaptive and multilevel metaheuristics, pp. 3–29, Springer, Berlin, Heidelberg, 2008.
Improving analogy software effort estimation using fuzzy feature subset selection algorithm Inproceedings
Proceedings of the 4th international workshop on Predictor models in software engineering, pp. 71–78, ACM 2008.
Mining the data from a hyperheuristic approach using associative classification Journal Article
Expert systems with applications, 34 (2), pp. 1093–1101, 2008.
Software project similarity measurement based on fuzzy C-means Inproceedings
International Conference on software process, pp. 123–134, Springer, Berlin, Heidelberg 2008.
Improving metaheuristic performance by evolving a variable fitness function Inproceedings
European Conference on Evolutionary Computation in Combinatorial Optimization, pp. 170–181, Springer, Berlin, Heidelberg 2008.
Can opponent models aid poker player evolution? Inproceedings
CIG, pp. 23–30, 2008.
“I Know Where You’re Going!” Using Bayes’ Theorem for Path Prediction Journal Article
A Purchasing Decision Support System for a Rental Company Inproceedings
The 7th International Symposium on Operations Research and Its Applications (ISORA’08), 2008.
Evolution of Cooperation in an Incentive Based Business Game Environment Incollection
Global Design to Gain a Competitive Edge, pp. 875–882, Springer, London, 2008.
Using Bayes Theorem for Path Prediction Inproceedings
9th Informatics Research Workshop for Research Students, University of Bradford, UK, 2008.
Adjusting Analogy Software Effort Estimation Based on Fuzzy Logic. Inproceedings
ICSOFT (SE/MUSE/GSDCA), pp. 127–132, 2008.
A greedy classification algorithm based on association rule Journal Article
Applied Soft Computing, 7 (3), pp. 1102–1111, 2007.
Exact/heuristic hybrids using rVNS and hyperheuristics for workforce scheduling Inproceedings
European Conference on Evolutionary Computation in Combinatorial Optimization, pp. 188–197, Springer, Berlin, Heidelberg 2007.
Evolutionary scheduling Miscellaneous
Using a large set of low level heuristics in a hyperheuristic approach to personnel scheduling Incollection
Evolutionary Scheduling, pp. 543–576, Springer, Berlin, Heidelberg, 2007.
Evolution of fitness functions to improve heuristic performance Inproceedings
International Conference on Learning and Intelligent Optimization, pp. 206–219, Springer, Berlin, Heidelberg 2007.
Learning ship combat strategies in the commercial video game DEFCON Inproceedings
Proceedings of the 8th Informatics Workshop for Research Students, Citeseer 2007.
Hybrid evolutionary learning approaches for the virus game Inproceedings
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on, pp. 196–202, IEEE 2007.
Bayesian Opponent Modeling in a Simple Poker Environment. Inproceedings
CIG, pp. 125–131, 2007.
An Industry/Academia Research Network on Artificial Intelligence and Games Technologies Journal Article
Technical Re port EP F, 33834 , 2007.
Improving rule sorting, predictive accuracy and training time in associative classification Journal Article
Expert Systems with Applications, 31 (2), pp. 414–426, 2006.
Multiple labels associative classification Journal Article
Knowledge and Information Systems, 9 (1), pp. 109–129, 2006.
The trade off between diversity and quality for multi-objective workforce scheduling Inproceedings
European Conference on Evolutionary Computation in Combinatorial Optimization, pp. 13–24, Springer, Berlin, Heidelberg 2006.
A coevolutionary model for the virus game Inproceedings
Computational Intelligence and Games, 2006 IEEE Symposium on, pp. 45–51, IEEE 2006.
agents ai data decisions esports gaist games heuristics hyperheuristics optimisation scheduling search